#Interactive gui with parts

3 messages · Page 1 of 1 (latest)

modern oriole
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Hello, I would like some direction or brainstorming on this little system I'm making.

A player approaches a keyboard, and a gui will pop up. The player then has to enter a certain value for the door to open.
I would want each door to obviously have a different string but the door also needs to be identified (probably through modelname?)

unborn basin
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For identification u could do name or u can add a tag to specify the door. Entering values u can do with a textbox, and then u can connect a function onFocusLost to check the entered value. I can send links to documentations in around 20 minutes, or if you want you can just look up documentation yourself

unborn basin