#Help pls

2 messages · Page 1 of 1 (latest)

lime ridge
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I was wondering if there is a way to throw a ball only once until you cant use it, unless picked up.

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script.Parent.Activated:Connect(function()
local ball = script.Parent.Handle:Clone()
ball.Parent = workspace
ball.CanCollide = true
ball.AssemblyLinearVelocity = script.Parent.Parent:FindFirstChild("HumanoidRootPart").CFrame.lookVector*300+Vector3.new(0,10,0)
game:GetService("Debris"):AddItem(ball, 2)
end)