#Bug when grabbing a player with weld.

6 messages · Page 1 of 1 (latest)

near hatch
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hitbox Script:

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also the hitbox has collide and query off and massless on

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LocalScript for the player that got grabbed:

local inGrabEvent = game.ReplicatedStorage.Events.InGrab
local controls = require(plr.PlayerScripts:WaitForChild("PlayerModule")):GetControls()---GetControls

local function setGrab(isGrabbed)
    if isGrabbed then
        plr.Character:FindFirstChild("Humanoid").AutoRotate = false
        controls:Disable()
    else
        plr.Character:FindFirstChild("Humanoid").AutoRotate = true
        controls:Enable()
    end
end

inGrabEvent.OnClientEvent:Connect(function(isGrabbed)
    setGrab(isGrabbed)
end)```
hybrid stump
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network ownership

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bascially what is doing the pyshics calculations so in this case the player being grabbed is still doing their own movement when it should be transfered to the person who has grabbed them