#Is putting a buncha crap in player instances unoptimized?

4 messages · Page 1 of 1 (latest)

crude kelp
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context: i have more than a few constantly changing numbers related to the player (not necessarily the character) that have to be accessible by other scripts, so ive crammed a bunch of string and number values into the player object. (approximately 40) is this bad? is certainly looks and feels kinda bad... will this hurt the game/server performance? i would just use a microprofiler and test it myself but for now my computer is in no condition to run studio (devastating to the economy 🔥💸🔥)

robust mountain
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40 is fine, it will not hurt performance

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i'd guess the limit is in the 1000's

next falcon
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you could use folders to help organize them