#💬 metacarpet_draughtʹs Feedback
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This is fire
Can you explain what you were doing with the remesh modifier and those other modifiers in the high poly

basically using the remesher modifier to make the mesh dense and the topology square and even quickly without manually retopologizing
thats only for the high poly though
and using the smooth corrective mod (with the smooth only checkbox on)
to smooth the hard edges of the mesh
planning to make another video explaining the process
Alr
And the low poly had like one big ngon everywhere
Doesnt that mess up the shading
not when its on a flat face
and when its in on curved face one can always manually retopologize
easier than retopologizing everything by hand
and on the low poly, you go as low as you can go, what's important is to keep the silhouette of the mesh,
even when removing loops to make the lowpoly you can make all sorts of tris and such
as long as you triangulate any ngons in the end its fine for it to be on the low poly
since its a static mesh
as in not meant to be deformed if yk what I mean
👍 lmk how it goes
i am actually cooked