#💬 lmn8201ʹs Feedback

1 messages · Page 1 of 1 (latest)

hidden oysterBOT
past prairie
#

whats your workflow, looks amazing @carmine bluff

carmine bluff
#

-well i have all the asset pieces laid out on the left from a pack on itch (a lot of variations for pieces of walls windows roofs etc.)
-i think of a general shape for the building or look at reference and i start duplicating pieces from the asset list and moving them to where im building, using snap to grid here makes life 700x easier since theyre made to fit into those little squares of the blender grid so for a bit its like a cooler lego

#

-i block out the general shape with snap to grid and the prefab pieces which does like 70% of the work, rest of the 30% i have to modify some meshes myself, make custom pieces, move pieces without snap to grid, resize etc. to get to what i want it to look

#

-group everything into a collection, and reassign materials with code so i can replace everything that uses material x to material y, the pack had a few textures already which ive modified and also ive downloaded some new ones from Polyhaven

#

mitch match colors like you would an outfit :)) and when its done voila

#

-to get this into a game I THINK you just join everything into one big mesh, sepparate by material so roblox can handle it and export as fbx to roblox (havent done this yet)