#💬 ___salvorʹs Feedback
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local x = 1
while x >= 0 do
wait(0.3)
local Debris = game:GetService("Debris")
local KBbodyVelocity = Instance.new("BodyVelocity")
local KillBrick = Instance.new("Part")
local NewPart = Instance.new("Part")
local IPartVelocity = Instance.new("BodyVelocity")
-- New Part Characteristics
NewPart.Parent = game.Workspace
NewPart.Name = ("NewPart")
NewPart.Position = Vector3.new(80, 10, 10)
NewPart.Anchored = false
NewPart.CanCollide = true
NewPart.Shape = "Ball"
NewPart.Size = Vector3.new(4, 4, 4)
NewPart.Color = Color3.fromRGB(math.random(0, 255), math.random(0, 255), math.random(0, 255))
Debris:AddItem(NewPart, 5) -- Parts Disappear after 5 seconds
-- Part Velocity
IPartVelocity.MaxForce = Vector3.new(2000, 100, 2000) -- High force to make sure it's applied
IPartVelocity.Velocity = Vector3.new(math.random(-50, 50), math.random(20, 75), math.random(-50, 50)) -- Random direction
IPartVelocity.Parent = NewPart
if NewPart.Color == Color3.fromRGB(255, 0, 0) then
local function ExplodeFunction()
local explosion = Instance.new("Explosion")
explosion.Position = NewPart.Position
explosion.BlastRadius = 200
explosion.Parent = NewPart
print("The Ultra-Rare Fake KillBrick has KILLED YOU!!!")
end
end
if x % 3 == 0 then
-- KillBrick Characteristics
KillBrick.Shape = "Ball"
KillBrick.Name = ("KillBrick")
KillBrick.Parent = game.Workspace
KillBrick.Anchored = false
KillBrick.CanCollide = true
KillBrick.Position = Vector3.new(80, 10, 10)
KillBrick.Size = Vector3.new(4, 4, 4)
KillBrick.BrickColor = BrickColor.new("Really red")
KillBrick.Material = ("Neon")
Debris:AddItem(KillBrick, 5) -- Parts Disappear after 5 seconds
-- KillBrick Velocity
KBbodyVelocity.MaxForce = Vector3.new(2000, 500, 2000) -- High force to make sure it's applied
KBbodyVelocity.Velocity = Vector3.new(math.random(-50, 50), math.random(20, 75), math.random(-50, 50)) -- Random direction
KBbodyVelocity.Parent = KillBrick
print("Killbrick has been made!")
end
-- Killbrick Kill Script + Credits
KillBrick.Touched:Connect(function(contactPart)
local humanoid = contactPart.Parent:FindFirstChild("Humanoid")
local player = game.Players:GetPlayerFromCharacter(contactPart.Parent)
if humanoid then
wait(0.5)
humanoid.Health = 0
print("Humanoid died!! what a noob...")
Debris:AddItem(KillBrick, 0.1)
local leaderstats = player:FindFirstChild("leaderstats")
if leaderstats then
local Currency = leaderstats:FindFirstChild("Stupids")
if Currency then
Currency.Value = Currency.Value - 10
end
end
end
end)
x = x + 1```
-- Brick gives player credits
NewPart.Touched:Connect(function(contactPart)
local humanoid = contactPart.Parent:FindFirstChild("Humanoid")
local player = game.Players:GetPlayerFromCharacter(contactPart.Parent)
if humanoid then
wait(0.5)
NewPart.Transparency = 0
Debris:AddItem(NewPart, 0.1)
local leaderstats = player:FindFirstChild("leaderstats")
if leaderstats then
local Currency = leaderstats:FindFirstChild("Stupids")
if Currency then
Currency.Value = Currency.Value + 5
end
end
end
end)```