This problem is explained so vaguely and I have not found reliable information on it
I recently created a projectile system that was controlled by the server where client events fire the server to create and control the projectiles movement.
This resulted in a massive amount of input delay, projectile jittery-ness and overall completely unusable projectiles.
Ive read some information on fastcast and other modules like it but I dont know what to use.
The projectiles im creating/using are large spheres that are parts so they cant be hitscan.
I need someone to explain how I go about creating and moving the projectile and where/how I should replicate the projectiles movement.
Also if there are any projectile modules that match with what im looking for that would be great.