I'm trying to work out the basic framework for handling data. This is what I have so far to accomplish:
- player's DataStore interactions (using the ProfileStore wrapper)
- passing data around from script to script and across the client-server boundary: GlobalNamespace along with bindable events (using this encapsulation pattern: https://create.roblox.com/docs/scripting/module#encapsulation)
Would you guys mind taking a look an giving me some feedback?