This is the script I am currently using
local laserModel = script.Parent
local runService = game:GetService("RunService")
local rotationSpeed = math.rad(45)
runService.Heartbeat:Connect(function(deltaTime)
local currentCFrame = laserModel:GetPivot()
local newCFrame = currentCFrame * CFrame.Angles(0, rotationSpeed * deltaTime, 0)
laserModel:PivotTo(newCFrame)
end)
I also want the accel/decell to be controllable by a tween
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