local pf = game:GetService("PathfindingService")
local plrs = game:GetService("Players")
local rs = game:GetService("RunService")
local Player = game.Players.LocalPlayer
local npc = game.Workspace.Monsters:WaitForChild("Monster")
local hum = npc:WaitForChild("Humanoid")
local event = game.ReplicatedStorage.Events.Moster:WaitForChild("FinderEventTranslator")
local event2 = game.ReplicatedStorage.Events.Moster:WaitForChild("FinderEventTranslator2")
local event3 = game.ReplicatedStorage.Events.Moster:WaitForChild("Walking")
local HitBox = npc:WaitForChild("HixBox")
npc.PrimaryPart:SetNetworkOwner(nil)
local waypoints
local nextwaypointindex
local reachedconnection
local blockedconnection
local walkspeed = script:GetAttribute("WALKSPEED")
local sprintspeed = script:GetAttribute("SPRINTSPEED")
local canHear = false
local MaxDistanceThingy = false
local MaxDistance = 0
local CanDetect = true
if CanDetect == true then
event.OnServerEvent:Connect(function()
canHear = true
MaxDistance = true
end)
event3.OnServerEvent:Connect(function()
canHear = true
MaxDistanceThingy = false
end)
event2.OnServerEvent:Connect(function()
task.wait(3)
canHear = false
end)
end
local function getpath(dest)
local path = pf:CreatePath({
AgentHeight = 6;
AgentRadius = 3.5;
AgenCanJump = false;
AgentCanClimb = false;
Costs = {
Water = 100;
DangerZone = math.huge
}
})
path:ComputeAsync(npc.HumanoidRootPart.Position, dest.Position)
return path
end
** You are now Level 1! **