#💬 lazyp1nkʹs Feedback
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assuming this is kinematic and doesn't rely on roblox physics, how did you do collision detection?
it directly changes the RootPart's AssemblyLinearVelocity
for collision detection, I use shapecast on the collider(the capsule) to check if it hits stuff like a wall
for ground detection, it's the same thing but uses raycast instead.
it checks the normal from the raycast result and determines if it can surf or not depending on the angle of the slope.
srry, im not good at explaining
owh, thank you 
really sick project by the way, couldn't do it myself lol
it's based off of this though
https://www.youtube.com/watch?v=ZJr2qUrzEqg&list=PLbuK0gG93AsHID1DDD1nt4YHcdOmJvWW1&index=2
The first video of a series where we will build an FPS game. This video shows how to implement source engine like movement mechanics.
STARTER PROJECT: https://github.com/majikayogames/SimpleFPSController/files/15273600/StarterProject.zip
Full Playlist: https://www.youtube.com/playlist?list=PLbuK0gG93AsHID1DDD1nt4YHcdOmJvWW1
GitHub Repo: https:/...
crouchin