#upgrades

4 messages · Page 1 of 1 (latest)

fallen birch
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how i make that when i click a button it get 2 button.parent:waitforchild("stringvalue1")"<this is the price" and button.parent:waitforchild("stringvalue2")"<this is the amount that i ever purchased" when i click the button it gets the value inside the strings and they name and send with a remote to a server script, in the server it will make the player pay the price and add +1 for the stringvalue2, and makes the value of the stringvalue1 3X more expensive and the server saves and loads it, i already tried to do my self but it has a lot of bugs.

silk moat
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bugs and exploitable like butter

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also instead of saving values like that use a module script that can be required both from client and server and then indexing from server to look up the info for the cost for example isn't exploitable

fallen birch
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hm okay let me test it.