#Objects in the Animation Editor
44 messages · Page 1 of 1 (latest)
Yes
then parent the object to a Tool object, and make sure it has a part named "Handle" inside
like
the Tool needs Handle to be a direct child
..
What I was planning on doing
Was
Making it so when you use that item, an animation plays
Right now it is just a model
No
then why does he need to use it in the animation
Idk what I’m doing ðŸ˜
He is going to stab it in his chest. That is it.
** You are now Level 1! **
SO HE DOES HOLD IT
BRO
OML
ok here
first add a tool to the workspace
put the model inside
take the handle from the model and move it so that the Tool is its parent
next
put the Tool inside of your Rig
now weld all of the parts of the tool together
(including the handle,) BUT...
the handle needs to be welded to the player's arm (or hand if R15)
then go into anim editor
have fun and knock yourself out
@dark citrus
So what do you mean by welding.
....
give it a WeldConstraint and in the Properties window, make part0 and part1 two of the other parts
Thank you for the help!