#Objects in the Animation Editor

44 messages · Page 1 of 1 (latest)

topaz bloom
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will the object be a tool

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if so

dark citrus
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Yes

topaz bloom
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then parent the object to a Tool object, and make sure it has a part named "Handle" inside

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like

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the Tool needs Handle to be a direct child

dark citrus
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Right now I have it as just a model in game it isn’t an item

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So

topaz bloom
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..

dark citrus
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What I was planning on doing

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Was

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Making it so when you use that item, an animation plays

topaz bloom
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??????

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just what is it

dark citrus
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Right now it is just a model

topaz bloom
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bro

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oml

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does the char hold it

dark citrus
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No

topaz bloom
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then why does he need to use it in the animation

dark citrus
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Idk what I’m doing 😭

topaz bloom
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bro

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how is the object used in the animation

dark citrus
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He is going to stab it in his chest. That is it.

glossy elkBOT
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studio** You are now Level 1! **studio

topaz bloom
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SO HE DOES HOLD IT

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BRO

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OML

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ok here

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first add a tool to the workspace

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put the model inside

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take the handle from the model and move it so that the Tool is its parent

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next

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put the Tool inside of your Rig

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now weld all of the parts of the tool together

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(including the handle,) BUT...

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the handle needs to be welded to the player's arm (or hand if R15)

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then go into anim editor

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have fun and knock yourself out

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@dark citrus

dark citrus
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So what do you mean by welding.

topaz bloom
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....

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give it a WeldConstraint and in the Properties window, make part0 and part1 two of the other parts

dark citrus
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Thank you for the help!