#pet following
3 messages · Page 1 of 1 (latest)
local xdistance = 0 --The distance that the pets maintain from the player
local ydistance = 0
local zdistance = 3
script.Parent.Equipped:Connect(function()
local pet1 = game.ServerStorage.Bee:Clone()
local char = script.Parent.Parent
if char.Humanoid.Health <= 0 then return end
pet1.Parent = char
local p = Instance.new("IntValue", pet1)
p.Name = "pet"
pet1:PivotTo(char.HumanoidRootPart.CFrame * CFrame.new(xdistance, ydistance, zdistance) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)))
for i, part in pairs(pet1:GetChildren()) do
if part:IsA("BasePart") or part:IsA("UnionOperation") then
if part == pet1.PrimaryPart then
continue
end
local constraint = Instance.new("WeldConstraint")
constraint.Part0 = pet1.PrimaryPart
constraint.Part1 = part
constraint.Parent = part
part.Anchored = false
end
end
game.ReplicatedStorage.PetMovement:FireAllClients(pet1, char)
end)
script.Parent.Unequipped:Connect(function()
local char = script.Parent.Parent.Parent.Character
for i,v in pairs(char:GetChildren()) do
if v:FindFirstChild("pet") then
v:Destroy()
end
end
end)
so the script is like when equipped a tool it follows the player and when not equipped it destroys it