#what did i do wrong here
19 messages · Page 1 of 1 (latest)
its :FireServer()
anything else wrong i havent touched events at all
idk test it
looks fine
if its a local script and it doesnt work but it in starterplayer scripts instead
and the event in replicated storage
alright
with how this has to work i dont know if im able to do that so what would i half to do to make it work in the workspace
replicated sotrage is ascesible by both local and sercer scripts
yes but its a car with a customization script so there's gona be so many I'm worried about mods updating when they don't need to or is their a way around that
can you not make all of it handled by a server script?
it wouldnt change the tune when it was
so the main handler is a seprate script and im building this on a chassis so its making edits to this module script and the only way it actualy changes it is by being a local script that i have in the body folder of the car
if you dont want a bunch or remote event calls you can just have the server script be the one invoking the module scripts
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yet again i dont really undestand what your game is supposed ot be doing