#what did i do wrong here

19 messages · Page 1 of 1 (latest)

fierce pasture
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its supposed to fire an event which then runs a function in a separate script

queen robin
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its :FireServer()

fierce pasture
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anything else wrong i havent touched events at all

queen robin
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idk test it

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looks fine

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if its a local script and it doesnt work but it in starterplayer scripts instead

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and the event in replicated storage

fierce pasture
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alright

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with how this has to work i dont know if im able to do that so what would i half to do to make it work in the workspace

queen robin
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replicated sotrage is ascesible by both local and sercer scripts

fierce pasture
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yes but its a car with a customization script so there's gona be so many I'm worried about mods updating when they don't need to or is their a way around that

queen robin
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can you not make all of it handled by a server script?

fierce pasture
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it wouldnt change the tune when it was

queen robin
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what do you mean?

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what is the script supposed to do?

fierce pasture
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so the main handler is a seprate script and im building this on a chassis so its making edits to this module script and the only way it actualy changes it is by being a local script that i have in the body folder of the car

queen robin
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if you dont want a bunch or remote event calls you can just have the server script be the one invoking the module scripts

rapid scaffoldBOT
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studio** You are now Level 5! **studio

queen robin
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yet again i dont really undestand what your game is supposed ot be doing