#How can i make the parties be seen on the server?
12 messages · Page 1 of 1 (latest)
So I'm assuming a client can trigger a party, but clients cannot communicate to other clients (normally).
So what you want to do is send this to the server, which can verify your party and all that,
Then you fire another remote event for all clients, from the server.
Your server side will look something like this:
remoteEvent.OnServerEvent:Connect(function()
remoteEvent:FireAllClients("party")
end
@candid forge