#The script isnt working, please help!

7 messages · Page 1 of 1 (latest)

carmine reef
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um

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well

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you are basically loading in a new Idle animation track instance with :LoadAnimation

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and not the current one that you loaded in the .Equipped function

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What you can do is load the animation outside of the functions and do it as such

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...
local Idle = character:WaitForChild("Humanoid").Animator:LoadAnimation(IdleAnim)
Idle.Priority = Enum.AnimationPriority.Action4

tool.Equipped:Connect(function()
    ...
    wait(0.18)
    Idle:Play()
end)

tool.Unequipped:Connect(function()
    wait(0.02)
    Idle:Stop()
end)
#

||(the ... are the rest of your code)||