#Player positioning

4 messages · Page 1 of 1 (latest)

rigid summit
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dm me for full guide

severe bough
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You first need to understand what the player and character are.
The player is an instance that registers the client who plays in the game, the character is the avatar model the player has client control over, the physical one.
What you did wrong in your code was:

  1. You parented the disk to the player instead of the character.
  2. You used WaitForChild over a position, that function only works with instances, the position you gave is actually a property of the instance named HumanoidRootPart.
rigid summit
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Players.PlayerAdded:Connect(function(Player)
    Player.CharacterAdded:Connect(function(Character)
        -- code here
    end)
end)
severe bough
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Something like that ig ⬆️