#How do I make a Queue System just like the Line Simulator games that are popping off currently?

5 messages · Page 1 of 1 (latest)

tranquil lotus
acoustic canopy
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uuuhh, a button and an array

#

that really it

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actually fundamentally all you need is an array

upbeat sky
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  1. Create the Queue (List of Players)
    Use a table to hold players in the queue.
    Write functions to:
    Add a player to the queue.
    Remove the player at the front of the queue.

local Queue = {}

function AddToQueue(player)
table.insert(Queue, player)
end

function RemoveFromQueue()
table.remove(Queue, 1)
end


  1. Players Join the Queue
    Use something like a ProximityPrompt to let players interact with an object (like a part) and join the queue.

ProximityPrompt.Triggered:Connect(function(player)
AddToQueue(player)
end)


  1. Move Players in the Queue
    Move players to the next spot in line by checking who’s at the front of the queue.

function MoveToNextPosition(player)
local nextPosition = workspace.LinePositions.Front
player.Character:MoveTo(nextPosition.Position)
end


  1. Process the Queue
    Continuously check who’s next in line and move them forward.
    When a player finishes their turn, remove them and move the next player up.

function ProcessQueue()
if #Queue > 0 then
MoveToNextPosition(Queue[1]) -- Move the front player
end
end

function OnPlayerFinishTurn()
RemoveFromQueue() -- Remove the front player
ProcessQueue() -- Move the next player
end


  1. Add Optional Features
    Add UI to show the player’s place in line.
    Handle multiple queues or special cases (like VIP passes).
    This gives you the basic setup for a queue system in your Roblox game. Players line up, move forward, and the game handles them one by one.

I am not a bot. i am a real human.