#How do I make a Queue System just like the Line Simulator games that are popping off currently?
5 messages · Page 1 of 1 (latest)
uuuhh, a button and an array
that really it
actually fundamentally all you need is an array
- Create the Queue (List of Players)
Use a table to hold players in the queue.
Write functions to:
Add a player to the queue.
Remove the player at the front of the queue.
local Queue = {}
function AddToQueue(player)
table.insert(Queue, player)
end
function RemoveFromQueue()
table.remove(Queue, 1)
end
- Players Join the Queue
Use something like a ProximityPrompt to let players interact with an object (like a part) and join the queue.
ProximityPrompt.Triggered:Connect(function(player)
AddToQueue(player)
end)
- Move Players in the Queue
Move players to the next spot in line by checking who’s at the front of the queue.
function MoveToNextPosition(player)
local nextPosition = workspace.LinePositions.Front
player.Character:MoveTo(nextPosition.Position)
end
- Process the Queue
Continuously check who’s next in line and move them forward.
When a player finishes their turn, remove them and move the next player up.
function ProcessQueue()
if #Queue > 0 then
MoveToNextPosition(Queue[1]) -- Move the front player
end
end
function OnPlayerFinishTurn()
RemoveFromQueue() -- Remove the front player
ProcessQueue() -- Move the next player
end
- Add Optional Features
Add UI to show the player’s place in line.
Handle multiple queues or special cases (like VIP passes).
This gives you the basic setup for a queue system in your Roblox game. Players line up, move forward, and the game handles them one by one.
I am not a bot. i am a real human.