#audio speed up (the speed of the audio follows the speed of the character)
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Yo uh still need help?
If so, use the HumanoidRootPart.AssemblyLinearVelocity.Magnitude to determine the speed of the audio like so:
local Sound = script:FindFirstChildOfClass("Sound")
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local HumanoidRootPart = char.HumanoidRootPart
Sound:Play()
while task.wait() do
Sound.PlaybackSpeed = HumanoidRootPart.AssemblyLinearVelocity.Magnitude
end```