#Multiple players getting the ball when the proximity prompt is interacted with

6 messages · Page 1 of 1 (latest)

heady jasper
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bro why cant i send the entire script

lilac viper
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Send the important part then

heady jasper
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let me send video

cosmic zinc
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here are most likely the issues your running into

  • The proxprom.Triggered function is connected to every player who joins. Ensure that the trigger is only affecting the local player who activated it.
  • Variables like ballclonerefrance and weldrefrance are declared globally, which can cause conflicts if multiple players are using the script simultaneously. These should be scoped to each player's context.
  • When the proximity prompt is triggered, you should ensure that the player reference (plr) is the one that triggered the prompt.