#how can i make the cloned bricks get launched in random directions

9 messages · Page 1 of 1 (latest)

blazing mica
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hmm

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Create a module where you store a function why pretty much inserts linear and angular velocity in the cloned part

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Then do brickclone.Touched:Connect(function(hit)
if hit == brick then
require(Module)
end
end)

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You also need to rename the cloned part so you can find it easely

hasty stirrupBOT
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studio** You are now Level 7! **studio

twilit sable
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i dont really know what modules are

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yet

blazing mica
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They're essentially stoarges for functions

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Which could be used in any script