#how can i make the cloned bricks get launched in random directions
9 messages · Page 1 of 1 (latest)
Create a module where you store a function why pretty much inserts linear and angular velocity in the cloned part
Then do brickclone.Touched:Connect(function(hit)
if hit == brick then
require(Module)
end
end)
You also need to rename the cloned part so you can find it easely
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