#After animation player character gets bugged
9 messages · Page 1 of 1 (latest)
send code pls
you teleport back because its an animation not moving the actual character, you go through walls because,... its an animation
i sugest not moving their torso's in the animation and moving them using :ApplyImpulse, on the HRP and i also sugest welding the second player to the first and giving the first networkownership of the second player
the wierd spinny movement is likly due to an invisible part welded or a humanoidrootpart's position being moved foward involentarly
let me know if any of this helped
@willow sonnet