#Mouse.Icon, working in studio but not in the actual game...

16 messages · Page 1 of 1 (latest)

sharp tapir
#

did you check developer console for any errors

#

like the asset id not loading in properly

steady pier
#

No errors.. This is the worst I can't reproduce the problem in studio.

sharp tapir
#

did you check the developer console outside of roblox studio, in the actual game

steady pier
#

Only a single warning

sharp tapir
#

is it a first person game

steady pier
#

Yes.

sharp tapir
#

change it back to third person, then publish and check if the issue still happens

#

if it works outside of first person then first person is the issue, but i dont know how you would fix it afterwards

#

thats all i can help with

steady pier
#

What is strange if it is, LockFirstPerson is a roblox-made parameter :/

#

and nope same bug.

sharp tapir
#

maybe put task.wait(2) before you change the icon

steady pier
#

I thougt too, but as I have a UserInput after it should load the mouse icon when I press TAB, but I only get the moving mouse capacity.
Will still try anyway.

#

Fixed, the fact it changes the icon to a asset/click icon. So will keep it that way. I guess.
@sharp tapir Thanks for trying..

past helmBOT
#

studio** You are now Level 1! **studio