#Mouse.Icon, working in studio but not in the actual game...
16 messages · Page 1 of 1 (latest)
No errors.. This is the worst I can't reproduce the problem in studio.
did you check the developer console outside of roblox studio, in the actual game
Only a single warning
is it a first person game
Yes.
change it back to third person, then publish and check if the issue still happens
if it works outside of first person then first person is the issue, but i dont know how you would fix it afterwards
thats all i can help with
What is strange if it is, LockFirstPerson is a roblox-made parameter :/
and nope same bug.
maybe put task.wait(2) before you change the icon
I thougt too, but as I have a UserInput after it should load the mouse icon when I press TAB, but I only get the moving mouse capacity.
Will still try anyway.
Fixed, the fact it changes the icon to a asset/click icon. So will keep it that way. I guess.
@sharp tapir Thanks for trying..
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