#Okay so is there any better way to to make a particle render globally without using an :Omit() loop?

6 messages · Page 1 of 1 (latest)

rich violet
#

I mean an :Emit() loop

#

local particleEmitter = script.Parent:FindFirstChildOfClass("ParticleEmitter")

local particlesPerSecond = 10

while true do
particleEmitter:Emit(particlesPerSecond)
wait(1)
end

#

current loop^

dusky dune
#

You can just Enable the particle itself and set it to a rate thats comfortable for you without using a script

copper vapor
#

And if you do use a script for it don't do it on the server

rich violet
#

nope