#Okay so is there any better way to to make a particle render globally without using an :Omit() loop?
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local particleEmitter = script.Parent:FindFirstChildOfClass("ParticleEmitter")
local particlesPerSecond = 10
while true do
particleEmitter:Emit(particlesPerSecond)
wait(1)
end
current loop^
You can just Enable the particle itself and set it to a rate thats comfortable for you without using a script
And if you do use a script for it don't do it on the server
nope