#Solved kinda ✅
61 messages · Page 1 of 1 (latest)
set the stage to 1 when they join?
i tried that but the leader stats are separate from the actual stage and it takes the stage and puts the number on the leaderboard
@hearty hollow
** You are now Level 1! **
they are seperate from the actual stage?
i looked through the script that sets it and it says that it sets it to 1 not 0
hmmm
something might or i am joust terrible at looking through scripts
how would i find the thing that would change it?
@hearty hollow do i have to find a new working one? 😦
u could do
ctrl + shift + f
and type in that value to findit
in every scirpt
see if something is changing it to 0
ok
i cant find anything
i found something that i might be able to use to patch it
local TextButton = script.Parent
local ConfirmationFrame = TextButton.Parent.Parent
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ResetStage = ReplicatedStorage:WaitForChild("ResetStage")
TextButton.MouseButton1Click:Connect(function()
ConfirmationFrame.Visible = false
ResetStage:FireServer()
end)
its for the stage reset script
so you can reset your progress
i need to find out how to make it check if the player has stage 0 and make it apply it to the actual value
wdym
** You are now Level 2! **
wdym by its not secure
people can easily hack the leaderstat
it wont?
no
oh wait
maybe that is why it wont work
lemme check
nvm
its a normal script
the thing is i would rescript it myself but i suck at scripting
do you know a good checkpoint script?
no