#help please

12 messages · Page 1 of 1 (latest)

bleak kayak
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well you'll need a fsm that tells the npc when it fights, when it looks for the player, etc.

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Then when it's in combat just give it some simple brain. either use a random input (like math.random(1,10), 6 and above is a heavy attack, 4 or less is light attack). Then make it block or whatever else your combat script has

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It just comes down to having your combat script take the npc instructions, instead of a player input

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so your combat is hopefully handled on server side. where it will take an input, spawn a hitbox and if it's a hit then deal damage. But instead of calling this function via an RE (activated via an user input), fire it for the npc

fast perch
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Or put them combat stuff for the npc in a while loop and then you can put a like task.wait(.6) between m1s

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`while task.wait(.6)

end`

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How do you not know what a while loop is ☠

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How have you been scripting

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Oh

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Yeah I cant rlly help, my brain is fried from too much scripting

unborn geodeBOT
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studio** You are now Level 7! **studio

fast perch
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Ok gl