10 messages · Page 1 of 1 (latest)
Elaborate?
Directly straight how?
And wdym “if the part is left right etc”
When I say directly straight I mean a perfect line
And and keeps that seem fine line if turned left or right
Oh
You would use lookvector
part.CFrame = part.CFrame.LookVector.Unit * distance
That would move it in the direction of its front surface
You can use a tween or runservice to make it smooth