#Moving

10 messages · Page 1 of 1 (latest)

deft marlin
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Elaborate?

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Directly straight how?

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And wdym “if the part is left right etc”

fathom igloo
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When I say directly straight I mean a perfect line

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And and keeps that seem fine line if turned left or right

deft marlin
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Oh

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You would use lookvector

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part.CFrame = part.CFrame.LookVector.Unit * distance

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That would move it in the direction of its front surface

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You can use a tween or runservice to make it smooth