I have a local script inside a tool that fires a remote event when activated but it seems that the fireserver is not being recieved.
local script:
local grenade = script.Parent
local RS = game:GetService("ReplicatedStorage")
grenade.Activated:Connect(function()
local plr = game.Players.LocalPlayer
local event = RS.Grenade.GrenadeThrow
event:FireServer(plr)
end)
serverscript:
local event = script.Parent.GrenadeThrow
event.Event:Connect(function()
warn("Serverfired")
end)
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