#Need help with Ping System
3 messages · Page 1 of 1 (latest)
need help for my game where it displays your ping all the scripts work but it only works in roblox studios and i need help fixing so it works for roblox because when i join my game it, it shows my ping over 2 million but in roblox studios it shows 50 ping and in my game i check my performance stats it was around 50 not 2 million ping
local script
local services = {
["run_service"] = game:GetService("RunService"),
["replicated_storage"] = game:GetService("ReplicatedStorage"),
["players"] = game:GetService("Players")
}
local remoteEvent = services["replicated_storage"]:WaitForChild("PingUpdate")
local player = services["players"].LocalPlayer
local function requestPing()
local startTime = tick()
remoteEvent:FireServer(startTime)
end
local last_update = tick()
local update_rate = 1
services["run_service"].RenderStepped:Connect(function()
if tick() - last_update >= update_rate then
requestPing()
last_update = tick()
end
end)
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