#Pathfinding AI stuck in the walls

3 messages · Page 1 of 1 (latest)

tulip night
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to me it just looks normal. It's trying to go directly to the player. So if the player is next to a wall then it will hug the wall. It will get stuck as I believe the pathfinding does not account for the size of the rig

untold dock
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You can change the humanoid size as one of the pathfinding parameters

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There are 2 values actually