#how do i translate CFrame rotation to orientation
13 messages · Page 1 of 1 (latest)
Idk if this works but
local orientation = Vector3.new(CFrame:ToOrientation()) / (math.pi / 180) --(corrected formula)
Idk if If there is a function that directly returns a vec3
yea
I made a mistake
Its diveded by not times
Also, "that won't work at all" is a bit dramatic considering it's just switching a operator
also, thats wrong
we want to convert radiants to degrees
and thats the same formula i used 
btw, ToOrientation returns it in radiants
(as far as i renember)