Hey I am trying to make a movement system for my Tower Defense game and currently it looks really glitchy, can someone come and take a look? Any help is much appreciated.
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Also here’s an old way I used to move my enemies: Server Side: -- NPC Spawning Table Putting Function local Precision = 10^2 local ServerTableOfEnemies = {} local EnemyId = "1"; function SpawnNPC() local EnemyInfo = { ["EnemyId"] = EnemyId; ["Node"] = "1"; ["Speed"] = 4; ["Path"] = math.random(1,100); ["CFrame"] = CFrame.lookAt...