#Kill all players when one player dies

2 messages · Page 1 of 1 (latest)

rancid basin
#

local Players = game:GetService("Players")
local function onPlayerDeath(player)
local allPlayers = Players:GetPlayers()

    for _, p in pairs(allPlayers) do

            if p.Character and p.Character:FindFirstChild("Humanoid") then

                    p.Character.Humanoid.Health = 0
            end
    end

end

Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
if character:FindFirstChild("Humanoid") then
character.Humanoid.Died:Connect(function()
onPlayerDeath(player)
end)
end
end)
end)

for _, player in pairs(Players:GetPlayers()) do
if player.Character then
player.Character:WaitForChild("Humanoid").Died:Connect(function()
onPlayerDeath(player)
end)
end
end

#

does not kill the other player