#name: realistic tire interactions over
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This’d be amazing for my aviation game
apparently that was enough to get featured lol
Good job lol
I saw this game and the car system is cool af bro 🙏
i have qouple questions. how does the car react in low fps?
also i assume you are using a curve to make the spring very strong at its limit so the cars collisions is not touching the car
am i right
not talking about the tires
I would assume a prismatic but not sure how be did it