#name: realistic tire interactions over

1 messages · Page 1 of 1 (latest)

pulsar tide
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Close to featured

hushed timber
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This’d be amazing for my aviation game

lost mason
pulsar tide
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Good job lol

rich gull
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I saw this game and the car system is cool af bro 🙏

weary shard
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i have qouple questions. how does the car react in low fps?

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also i assume you are using a curve to make the spring very strong at its limit so the cars collisions is not touching the car

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am i right

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not talking about the tires

hushed timber
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I would assume a prismatic but not sure how be did it

weary shard
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Well I currently have a curve that checks the offset and when a certain distance it gets really really strong

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Simulating bottoming out