#problem i cant solve model spawning in wrong spots

47 messages · Page 1 of 1 (latest)

odd bolt
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In server, after receiving position you set it equal to something

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Maybe remove that line of code?

jolly dagger
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delete the toadslash

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modelclone:Destroy()

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might fix it

odd bolt
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When you receive the position, why do you set it again?

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In server script

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No above that

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The local position

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Even though u already got passed that from the local script

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Ye, and then you pass that to server

jolly dagger
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hm

odd bolt
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Cuz in the local script you pass position + a vector

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So in the server, you don't need to initialize it again

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Idk if that will solve it though

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But yeah js remove that position line

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K

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So it does that when you touch the slash?

daring jasperBOT
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studio** You are now Level 6! **studio

odd bolt
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Turn collisions off maybe

daring jasperBOT
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studio** You are now Level 4! **studio

odd bolt
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Hmm

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Try turning it off yeah

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It might be

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Oh wow

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Hmm

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Ye

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Use :Clone()

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It should be Rp.ToadSlash:Clone() if using replicated storage

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So like local slash = ["Toad Slash"]:Clone()

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Smth like that

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Also in the local script you passed to the server position + Vector3.new(0, 0, 5) but then in server you added a CFrame.new of (0, 0, -5)

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Oh

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Part it to worksoace

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Parent*

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Once the event is fired

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So after the OnServerEvent, do ToadSlash.Parent = workspace

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Ye

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That makes it visible

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What does it say

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Put the part where it says toadslash:Clone() inside the server event

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Ye

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Oh sorry I meant inside the function

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Not in the params

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On line 3, put that ENTIRE line of code inside the function

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Like put it above the Toadslash.Parent = workspace

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It worked?