#problem i cant solve model spawning in wrong spots
47 messages · Page 1 of 1 (latest)
When you receive the position, why do you set it again?
In server script
No above that
The local position
Even though u already got passed that from the local script
Ye, and then you pass that to server
hm
Cuz in the local script you pass position + a vector
So in the server, you don't need to initialize it again
Idk if that will solve it though
But yeah js remove that position line
K
So it does that when you touch the slash?
** You are now Level 6! **
Turn collisions off maybe
** You are now Level 4! **
Hmm
Try turning it off yeah
It might be
Oh wow
Hmm
Ye
Use :Clone()
It should be Rp.ToadSlash:Clone() if using replicated storage
So like local slash = ["Toad Slash"]:Clone()
Smth like that
Also in the local script you passed to the server position + Vector3.new(0, 0, 5) but then in server you added a CFrame.new of (0, 0, -5)
Oh
Part it to worksoace
Parent*
Once the event is fired
So after the OnServerEvent, do ToadSlash.Parent = workspace
Ye
That makes it visible
What does it say
Put the part where it says toadslash:Clone() inside the server event
Ye
Oh sorry I meant inside the function
Not in the params
On line 3, put that ENTIRE line of code inside the function
Like put it above the Toadslash.Parent = workspace
It worked?