I'm working on a module that has a custom service system. I noticed that game:GetService() takes in these arguments
(ClassName: string): Instance
But even if the type is string, it autofills for each available ClassName
From what I've seen, to have the lintern autofill for each given type, you do
type TypeName = type1|type2|type3|type4
This works great, but is there a way where instead of the lintern showing the union types, it just displays the name of the type