#Custom render distance script - Streaming enabled alternative not working

3 messages · Page 1 of 1 (latest)

bleak island
#

streaming enabled breaks my checkpoints so i want it to not include Stage 1 through 150 and want stuff to go transperant and turn off collision when too far

prisma knoll
#
local ignoredStagePrefix = "Stage "
local ignoredStageStart = 1
local ignoredStageEnd = 150
local originalProperties = {}

local function saveOriginalProperties(part)
    originalProperties[part] = {
        Transparency = part.Transparency,
        CanCollide = part.CanCollide,
    }
end

local function restoreOriginalProperties(part)
    if originalProperties[part] then
        part.Transparency = originalProperties[part].Transparency
        part.CanCollide = originalProperties[part].CanCollide
    end
end

local function updatePartProperties(part, isVisible)
    if isVisible then
        restoreOriginalProperties(part)
    else
        if not originalProperties[part] then
            saveOriginalProperties(part)
        end
        part.Transparency = 1
        part.CanCollide = false
    end
end

local function shouldIgnore(part)
    if part:IsA("Model") or part:IsA("Part") then
        if part.Name:sub(1, #ignoredStagePrefix) == ignoredStagePrefix then
            local stageNumber = tonumber(part.Name:sub(#ignoredStagePrefix + 1))
            if stageNumber and stageNumber >= ignoredStageStart and stageNumber <= ignoredStageEnd then
                return true
            end
        end
    end
    return false
end

local function updateParts()
    local playerPosition = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character.HumanoidRootPart.Position
    if not playerPosition then
        return
    end

    for _, child in pairs(game.Workspace:GetChildren()) do
        if not shouldIgnore(child) then
            local distance = (playerPosition - child.Position).magnitude
            local isVisible = distance <= 100
            updatePartProperties(child, isVisible)
        end
    end
end

game:GetService("RunService").Stepped:Connect(function()
    updateParts()
end)
tawdry elk
#

MCUKING MACORNI