local UIS = game:GetService("UserInputService")
local leaderboard = game.ServerScriptService:WaitForChild("leaderboard")
local onClick = game.ReplicatedStorage:WaitForChild("OnClick")
local event = game.ReplicatedStorage.ClickIncrement
function click_detect(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
local player = game.Players.LocalPlayer
if player then
event:FireServer()
end
end
end
UIS.InputBegan:Connect(click_detect)

** You are now Level 2! **