#slight problem
38 messages · Page 1 of 1 (latest)
show your code
its a kit
ok
2 sec
-- made by 4836s (wynn), Put me in StarterPlayer>StarterCharacterScripts
-- preload
local runningAnimation = Instance.new('Animation')
local jumpingAnimation = Instance.new('Animation')
local pressed = false
-- settings
local defaultSpeed = 14 -- Your default walking speed
local sprintSpeed = 22 -- Your custom running speed
local FOV = 80 -- Change to your default FOV
local walkingFOV = {FieldOfView = FOV} -- The FOV variable (line above) will be the walkingFOV. (default FOV)
local sprintFOV = {FieldOfView = FOV + 20} -- Increase the FOV by how much (Default is 50 (Which will be 120 FOV))
local tweenTime = 0.7 -- Change this to the time that you want the tween to take to finish
local keyboardButton = Enum.KeyCode.LeftShift -- To customize, go to create.roblox.com/docs/reference/engine/enums/KeyCode and find the key you want.
local controllerButton = Enum.KeyCode.ButtonR1 -- To customize, go to create.roblox.com/docs/reference/engine/enums/KeyCode and find the key you want.
local tweenEasingStyle = Enum.EasingStyle.Exponential -- To customize, go to create.roblox.com/docs/reference/engine/enums/EasingStyle and find the easing style you want.
local tweenEasingDirection = Enum.EasingDirection.Out -- Easing Directions: In, Out, InOut
runningAnimation.AnimationId = 'rbxassetid://17722868819' -- Set your running Animation ID
jumpingAnimation.AnimationId = 'rbxassetid://17722873926' -- Set your running Animation ID
local keepJumpingAnimation = false -- (false by default) Turn this off if you dont want a jumping animation.
please format
ok
`-- made by 4836s (wynn), Put me in StarterPlayer>StarterCharacterScripts
-- preload
local runningAnimation = Instance.new('Animation')
local jumpingAnimation = Instance.new('Animation')
local pressed = false
-- settings
local defaultSpeed = 14 -- Your default walking speed
local sprintSpeed = 22 -- Your custom running speed
local FOV = 80 -- Change to your default FOV
local walkingFOV = {FieldOfView = FOV} -- The FOV variable (line above) will be the walkingFOV. (default FOV)
local sprintFOV = {FieldOfView = FOV + 20} -- Increase the FOV by how much (Default is 50 (Which will be 120 FOV))
local tweenTime = 0.7 -- Change this to the time that you want the tween to take to finish
local keyboardButton = Enum.KeyCode.LeftShift -- To customize, go to create.roblox.com/docs/reference/engine/enums/KeyCode and find the key you want.
local controllerButton = Enum.KeyCode.ButtonR1 -- To customize, go to create.roblox.com/docs/reference/engine/enums/KeyCode and find the key you want.
local tweenEasingStyle = Enum.EasingStyle.Exponential -- To customize, go to create.roblox.com/docs/reference/engine/enums/EasingStyle and find the easing style you want.
local tweenEasingDirection = Enum.EasingDirection.Out -- Easing Directions: In, Out, InOut
runningAnimation.AnimationId = 'rbxassetid://17722868819' -- Set your running Animation ID
jumpingAnimation.AnimationId = 'rbxassetid://17722873926' -- Set your running Animation ID
local keepJumpingAnimation = false -- (false by default) Turn this off if you dont want a jumping animation.`
np
i got it from here
you put the code in the dummy in to the starter player and put in your animations
@small mortar
** You are now Level 2! **
yeah
ok
ion need it rn
sorry bro but i cant help you with this