I made a DataStoreSystem and i wanna make it so that when a IntValueChanges it Saves it as a Data but is this Acctually usefull or should i just save the Data when the Players leaves since it sometimes sends too many requests
game.ReplicatedStorage.IntValues.MoneyValue.Changed:Connect(function()
if MoneyValueDataStore:GetAsync(NewPlayer.UserId) then
MoneyValueDataStore:SetAsync(NewPlayer.UserId, game.ReplicatedStorage.IntValues.MoneyValue.Value)
MoneyValue.Value = game.ReplicatedStorage.IntValues.MoneyValue.Value
end
end)