#knockback on hit help

8 messages · Page 1 of 1 (latest)

pliant totem
#

local script:

pseudo quail
#

balls

pliant totem
#

“`
local plr = game.Players.LocalPlayer

local UIS = game:GetService("UserInputService")
local count = 0
local debounce = false
UIS.InputBegan:Connect(function(Input, IS)
if IS == true then return end
if debounce == true then return

end

if Input.UserInputType==Enum.UserInputType.MouseButton1 then
    
    if count == 0 then
        spawn(function()
            wait(0.1)
            count = count + 1
        end)



        local animation = plr.Character.Humanoid:LoadAnimation(script.Punch)
        animation:Play()
        game.ReplicatedStorage.CombatHit:FireServer()
        debounce = true
        
    end
    
                
        
        debounce = false
    if count == 1 then
        count = 0


        local animation = plr.Character.Humanoid:LoadAnimation(script.pp)
        animation:Play()
        
        game.ReplicatedStorage.CombatHit:FireServer()
        print ("E key is pressed")
        debounce = true
        wait(1)
        debounce = false
        end
end

end)
“`

pseudo quail
#

balls

pliant totem
#

server script:

pseudo quail
#

also why wait() instead of task.wait

#

how dare

pliant totem
#

i know i know