#💬 goldenage5893ʹs Feedback

1 messages · Page 1 of 1 (latest)

grand eagleBOT
pliant tartan
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So a rip off dungeon quest

mellow dagger
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Congratulations on your groundbreaking discovery that dungeon games tend to share similarities.

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Simply dislike and carry on. This text channel is intended for feedbacks.

pliant tartan
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There a reason every single move is a copy of dungeon quest, and the dungeons are also a copy themselves?

mellow dagger
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Dungeon Quest isn't first dungeon game in the world, did you know that Dungeon Quest took inspiration from other dungeon games outside Roblox?

pliant tartan
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You didn’t take inspiration, you stole every aspect of the game

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The fact ur trying to defend yourself without even questioning me saying the game is a rip off proves u knew it was

meager acorn
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Another trash game sigh

mellow dagger
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It's amusing how you confidently say that every aspect of the game was stolen without any evidence.

mellow dagger
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The only thing I can think of that's similar is the loading screen

worn sleet
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its made well in my opinion its just the concept

pliant tartan
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Let’s see. The premise of the game, the level and health bar above the head looks exactly the same, the idle weapon holding, the play screen with the two game modes, the winter map being first just like in dq, the layout of the npcs and the tree blocking you from going forward, the fireball which is the same thing as the dq fireball with a different texture

mellow dagger
# pliant tartan Let’s see. The premise of the game, the level and health bar above the head look...

Just to clarify, in Dungeon Quest, the first map is actually a desert map, not a forest map. Also, the health bar in my game is completely different from Dungeon Quest. However, I do admit that I took inspiration from Dungeon Quest for the fireball. Also wtf are u on about? Dungeon Quest doesn't even feature a forest map? ALSO, the idle weapon holding is completely different. Have you even played dungeon quest?

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Also the snow map is COMPLETELY different

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It's almost as if ur desperately trying to find something to criticize.

mellow dagger
meager acorn
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Hopefully with enough negativity people will finally make a good game for once

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Clearly positivity doesn’t work

worn sleet
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since your using a medieval theme maybe go for a more medieval theme involving ui and maps

mellow dagger
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Maybe one day, you'll realize that feedback and positive support can go a long way in making developers create great games, or improve them.

mellow dagger
worn sleet
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i think theres a fantasy one or similar on there

mellow dagger
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I appreciate your suggestion, but sometimes the workload required can be overwhelming

pliant tartan
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you arent even taking the suggestions ur game is legit a copy paste

mellow dagger
pliant tartan
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ur game has zero players and ur not taking criticism. make the game unique, it sucks

mellow dagger
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I haven't even begun advertising the game yet, so it's no surprise that it currently has zero players. If you want to see improvements, try offering suggestions instead of simply declaring that it "sucks."

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It seems you want to repeatedly raise the same point without looking at the explanations I offered. Your choice to hold onto your perspective without seeing the new information I provided is just annoying.

long lodge
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Maybe adding more than 2 attack slots, classes for things like mages, swordsmen, magic swordsman etc. Just be different

pliant tartan
long lodge
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I like the theme, it defo seems less broody and more cartoonish, but it needs to be way more uniqueness

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It just has too much the same things

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Using the excuse that dungeon quest took ideas from other games is no excuse either

mellow dagger
mellow dagger
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Those are some nice ideas with the attack slots

pliant tartan
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You said dungeon games “take similarities” from each other. You basically copied the inventory system, combat system, and movement system of dungeon quest, and when I said to make the game unique u said that I was only there to criticize you.

mellow dagger
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Also claiming that I copied the entire inventory, combat, and movement systems from Dungeon Quest is exaggerated. My inventory system uses a completely different UI and also uses a unique features such as kit selection and easy equipment management. Also for the movement system, it is significantly different from Dungeon Quest, with special moves like flipping the character and three different attacks

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Dungeon quest has just a simple left swing and right swing

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The combat system I've implemented in my game is a common feature found in many dungeon games.

long lodge
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I would add a Dash skill and more.
Not gonna say much else tho, since I do plan to make my own dungeon game in the future

mellow dagger
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I will try to change the attacking concept tho

pliant tartan
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Dude u can say it’s different all u want but if I’m a player on this game I’m gonna think you just copied their game

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You can tell me I’m wrong all you want but I’m the person to play your game, and saying you’re wrong to your own audience isn’t gonna get people to play the game

long lodge
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no ones gonna play this game if it has the same exact classes and concept.

mellow dagger
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Thats true but ive already made the tank, mage and physical system I cant change it that easily

long lodge
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Why not?

mellow dagger
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I can change it but itll take a long time

long lodge
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I mean I can defo see coding a new class system and what not, but yeah

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I would do it anyways

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This way allows you to add a ton more in the future as well

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maybe things like class buffs. Sword Auras,,etc

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Specific class skills

mellow dagger
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I could add Warrior, Mage and Archer or something

long lodge
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I would just add as many classes as you can

mellow dagger
long lodge
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like 10

mellow dagger
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What about the "SpellPower" and "Physical Power" and stuff

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that I already have

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should I make one for each class?

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Like "Archer Power"

long lodge
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Add more logic.
Strength, Stamina, Magic Points, Intelligence, Concentration etc

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the more you add, the more variaty and things you can dio

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Make each class dependent on not just 1 stat, but multuple

mellow dagger
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Hmm I'd have to see other games or something I dont really know what intelligence or concentration is

mellow dagger
long lodge
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Intelligence is for magic power

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in most games

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concentration would be for bows or something

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or skills that requitre it, like smithing , enchanting etc

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just expand the complexity

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anyways..gtg

mellow dagger
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Alright I appreciate the ideas, I'll try my best to implement these into the game

cinder herald
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You could make some kind of support/healer/buffer class.

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to complete the trinity of rpg classes

solar shadow
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Oh that's true

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And I make it seperate from intelligence?

long lodge
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I was thinking of making multiple classes like : Martial Arts, Magic, Gun Slinger, etc.
Then you can have skills for each

mellow dagger
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Makes sense, but am I suppose to add an armor set for each class?

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Because that would be a hassle, Im not a builder so I usually pay people to make it

zenith gate
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ANOTHER TRASH DUNGEON QUEST SKIBIDI TOILET SIMULATOR 3000 GAME. IM REPORTING THIS TO ROBLOX HQ IN CHINA AND SENDING IT TO THE FBI FOR FURTHER INVESTIGATION SINCE I SUSPECT SEVERAL NATIONAL LEVEL CRIMES HAVE BEEN COMMITTED HERE

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I'm jk but also kinda not

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The game is literally dungeon quest but "medieval" quest

long lodge
mellow dagger
long lodge
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You could also just make unique armor sets.
You dont have to have the same theme for multiple classes

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Sort of like Elden Ring if youve played it

mellow dagger
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Never played it but I can look it up

long lodge
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Essentially theres just all unique armor sets.
There isnt a same peice of equipment for the other classes

mellow dagger
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Oh I see

long lodge
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And they all help in other classes, but lets say a mage robe for example, its obv gonna do way more damage in magic than in physical combat

mellow dagger
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Do I have to change the UI or is everything good?

long lodge
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I would change it

mellow dagger
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the UI is very different tho

long lodge
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not trying to tell you how to make your game tho

mellow dagger
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Nah all good I need the feedback so dw

long lodge
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I suppose so, it gives off a lot of dungeon quest vibes tho.
Like the Q and E attack slots in the inventory

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Could make it like baldurs gate 3

mellow dagger
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Does it show without the inventory?

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I kinda changed it but idk if its more original, am I taking the right path?

long lodge
mellow dagger
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Lemme check that game out

pure kayak
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when u say '(I said feedback would be great, please don't just criticize)' i dont think u understand what it means.the definition is indicate the faults of (someone or something) in a disapproving way.

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basically say waht the bad parts are