#💬 mrjampʹs Feedback
1 messages · Page 1 of 1 (latest)
love the concept
now make it actually run 😈
and make so starter blocks (yellow) can't go under other blocks
Working on it lol
Good idea
strange idea but you can make the order of the block execution by parenting new block parts under the one above
if that makes sense
also, do you mind if i "take inspiration" from you?
lol
i just wanna try to do it
Sure lol
thanks champ
I ‘took inpsiration’ from another game engine, not sure if you know it, its called ‘scratch’
Nah me neither
Wondered how hard it could be
Realised im naive lol
Currently have abit of the scripting done too
if i end up making a game i'm gonna share some revenue
Nah its okay 👍
i just REALLY love the concept
Ty
you a real genius
Uh im not the guy who invented the concept
yeah but you the genius to think of it in roblox
never have scratch and roblox intersected in my mind
You’re seriously the nicest person in this discord
dang, thanks
you cool too
Like scratch right? My brain trying to read that:
Yea thats whats gonna happen
change the name to hello kitty blocks uwu simulator 69
good idea!
r u going to make the 'when game starts' only as the first peice
also you should seporate them into catagorys like events
I’ve had this request so many times. Yes i will, i just wanted to showcase the block system. Yk dragging, placing, moving, deleting. I’m working on category selection and from there when i have a category system i can make rules for which categories go together.
I didnt mean to be agressive, but now when i read it i can see it might be abit agressive, sorry if you felt that.
nah its calm
@fresh kite
so for example:
local fruits = {
["Apple"] = {["Price"] = 10, Count = 4},
["Orange"] = {["Price"] = 18, Count = 2}
}
print(fruits.Apple)
print(fruits.Orange.Count)
;compile
why does it not work
gosh okay
another thread ig