#Background Sound IN GUI
8 messages · Page 1 of 1 (latest)
u jus do
ss = game:GetService("SoundService")
uis = game:GetService("UserInputService")
s = ss.s
s:Play() -- set the sound property to looped
uis.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.M then
s:Stop()
end
end)
uis.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.N then
s:Play()
end
end)
this is my example
if you dont understand any part of it lmk
the uis could just be a button click or whatever
fr fr
ok ty
yw