createPartInFrontOfCamera()
local cameraPosition = getCameraPosition()
local cameraOrientation = getCameraOrientation()
if cameraPosition and cameraOrientation then
local PX = PXCal(cameraPosition,cameraOrientation)
local PZ = PZCal(cameraPosition,cameraOrientation)
local partPosition = Vector3.new(cameraPosition.X * PX, 2.5, cameraPosition.Z * PZ)
local partOrientation = Vector3.new(cameraOrientation.X,0,cameraOrientation.Z)
local part = Instance.new("Part")
part.Size = Vector3.new(10, 5, 1)
part.Position = partPosition
part.Orientation = partOrientation
part.Anchored = true
part.CanCollide = true
part.Name = "stickwall"
part.Color = Color3.new(0.427451, 0.243137, 0.0588235)
part.Parent = game.Workspace
end
end
if workspace:FindFirstChild("stickwall") then
workspace.stickwall:Destroy()
end
createPartInFrontOfCamera()
end)
#Trying to spawn a part depending on the player's orientatiob
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