#How would I make it appear after destoryed?

2 messages · Page 1 of 1 (latest)

stark umbra
#

For Tool

local Tools = script.Parent

local function onEquippeds(_mouse)
    game.Workspace.Rock.ProximityPrompt.Enabled = true
end

Tools.Equipped:Connect(onEquippeds)

local function onUnequippeds(_mouse)
    game.Workspace.Rock.ProximityPrompt.Enabled = false
end

Tools.Unequipped:Connect(onUnequippeds)

if error then
    print("Object is destoryed")
end
split root
#

Maybe just set transparency to 1 and collision to false instead of destroy? I'm not great at scripting though... if it must be destroyed maybe have it to where you can clone it and place it back with cframe. Might be a better way thank this tho not sure