#Datastore for saving outfits

15 messages · Page 1 of 1 (latest)

nocturne wadi
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I have an idea.

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Add two remote events into the replicated storage

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Rename them both " Save " and " Load "

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When it is done, you create a folder into the player called " Outfit "

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Once you’ve done this step, you create multiple StringValues

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You rename them " Shirt ", " Pants ", " Shoes ", etc.

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You then make functions in a server script using datastore

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You assign the load data function the load event

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And you repeat the step for the save event

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By the way, you will have to use GetAsync() for the load event and SetAsync() for the save event.

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You then create two buttons

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A load button and save button

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And when the player clicks on them they fire the event

nocturne wadi
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@fierce hill

nocturne wadi
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@fierce hill