#Datastore for saving outfits
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Add two remote events into the replicated storage
Rename them both " Save " and " Load "
When it is done, you create a folder into the player called " Outfit "
Once you’ve done this step, you create multiple StringValues
You rename them " Shirt ", " Pants ", " Shoes ", etc.
You then make functions in a server script using datastore
You assign the load data function the load event
And you repeat the step for the save event
By the way, you will have to use GetAsync() for the load event and SetAsync() for the save event.
You then create two buttons
A load button and save button
And when the player clicks on them they fire the event
@fierce hill
@fierce hill