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echo vergeBOT
vital ridge
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Forgive me if I'm wrong, but is this cell shades @ruby basin

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Shaded*

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Toon shader specifically

vital ridge
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that's where cell shading originates from

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Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. There are...

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Notably the imageó the right

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I see I see

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Not particularly, but I dip my toes into as much knowledge as I can

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I'm fond of the toon shaded aeshethic, I think it really belongs on the platform when it comes to anime/cartoon inspired projects

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modern toon shading is a 3d lighting render, but it's attempting to emulate retro 2d toon shading, but efficiently

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To me, your hand drawn textures, look like a faithful but inefficient toon shading method

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that's to say: better, but takes more time

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Your naruto texture has:

  1. Lines around the objects
  2. Hard shading (separating light/dark as a pose to a full blend)
  3. Flat textures

That's all the components of a toon shade

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Are these a design choice

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Or like a watermark

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Yeah that's correct, that is where the key difference in terminology would come then

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You cannot alter the light source

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It's intended to have an independent and static shadow